Half the human brain is dedicated to processing vision—more than all other senses combined—yet scientists still understand surprisingly little about how sight works in real-world conditions. This project tackles that gap. Current knowledge of visual processing comes mostly from controlled lab experiments, not the messy, moving, information-rich environments where animals actually use their eyes. Understanding vision in natural settings matters because video already accounts for a quarter of all internet traffic, and mobile networks expect a 1,000-fold increase in demand over the next decade, driven largely by video. Meanwhile, cheetahs use vision to run at 80 km/h over uneven ground, and mantis shrimp detect 12 colour channels plus polarisation—far beyond human capability. The research will explore three strands: how people experience visual immersion, how animals and machines find or hide objects, and how vision works during movement. By combining computer science, engineering, psychology and biology, the team aims to produce radically new approaches to designing vision-based technology. If successful, this could reshape how video is compressed and streamed, how robots navigate, and how surveillance or environmental monitoring systems detect targets. The project is fundamentally curiosity-driven, but deeper understanding of natural vision has historically enabled breakthroughs from camera design to medical imaging.
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Approximately half the cortical matter in the human brain is involved in processing visual information, more than for all of the other senses combined. This reflects the importance of vision for function and survival but also explains its role in entertaining us, training us and informing our decision-making processes. However, we still understand relatively little about visual processes in naturalistic environments and this is why it is such an important research area across such a broad range of applications. Vision is important: YouTube video accounts for 25% of all internet traffic and in the US, Netflix accounts for 33% of peak traffic; by 2016 video is predicted by CISCO to account for 54% of all traffic (86% if P2P video distribution is included) where the total IP traffic is predicted to be 1.3 zettabytes. Mobile network operators predict a 1000 fold increase in demand over the next 10 years driven primarily by video traffic. At the other extreme, the mammalian eye is used by cheetahs to implement stable locomotion over natural terrain at over 80km/h and by humans to thread a needle with sub-millimetre accuracy or to recognise subtle changes in facial expression. The mantis shrimp uses 12 colour channels (humans use only three) together with polarisation and it possesses the fastest and most accurate strike in the animal kingdom. Vision is thus central to the way animals interact with the world. A deeper understanding of the fundamental aspects of perception and visual processing in humans and animals, across the domains of immersion, movement and visual search, coupled with innovation in engineering solutions, is therefore essential in delivering future technology related to consumer, internet, robotic and environmental monitoring applications. This project will conduct research across three interdisciplinary strands: Visual Immersion, Finding and Hiding Things, and Vision in Motion. These are key to understanding how humans interact with the visual world. By drawing on knowledge and closely coupled research across computer science, electronic engineering, psychology and biology we will deliver radically new approaches to, and solutions in, the design of vision based technology. We recognise that it is critical to balance high risk research with the coherence of the underlying programme. We will thus instigate a new sandpit approach to ideas generation where researchers can develop their own mini-projects. This will be aligned with a risk management process using peer review to ensure that the full potential of the grant is realised. The management team will periodically and when needed, seek independent advice through a BVI Advisory panel. Our PDRAs will benefit in ways beyond those on conventional grants. They will for example be mentored to: i) engage in ideas generation workshops, defining and delivering their own mini-projects within the programme; ii) develop these into full proposals (grants or fellowships) if appropriate; iii) undertake secondments to international collaborator organisations, enabling them to gain experience of different research cultures; iv) lead the organisation of key events such as the BVI Young Researchers' Colloquium; v) be trained as STEM ambassadors to engage in outreach activities and public engagement; and vii) explore exploitation of their intellectual property. Finally we will closely link BVI's doctoral training activities to this grant, providing greater research leverage and experience of research supervision for our staff.
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