Completed Mental Health Education & Skills

ATTUNE : Understanding mechanisms and mental health impacts of Adverse Childhood Experiences to co-design preventive arts and digital interventions.

In plain English

AI plain-English summary

Three in four adolescents who experience multiple adverse childhood events develop anxiety, depression, or post-traumatic stress disorder as young adults—yet many cannot find or engage with care services. This research tackles a double gap: scientists do not fully understand why some young people are vulnerable and others resilient after ACEs, and existing mental health support often fails to reach those who need it most. The project places young people’s lived experience at the centre, using creative arts, writing, film, music, and games technology to help them express what happened and what helps. If successful, the work could reshape how schools, social services, and the third sector respond to trauma-exposed adolescents. It will co-produce public mental health resources for secondary schools and co-design a digital version of Narrative Exposure Therapy—using serious games or mixed reality—to help young people who actively avoid talking about their worst experiences. The team will also generate preliminary cost-effectiveness data, giving commissioners and policymakers practical guidance on which approaches work and are worth funding.

View original technical description
This research investigates how adverse childhood experiences (ACEs) unfold to affect adolescents' mental health and co-produces novel prevention approaches. ACEs refer to harsh, unsafe, abusive and/or distressing events or living conditions during childhood. Three in four adolescents exposed to multiple ACEs develop significant distress and mental health disorders as young adults, including anxiety, depression, and post-traumatic stress disorder. We do not fully understand what makes an adolescent vulnerable to, or protected from, mental health problems following ACEs nor how to best to protect and support affected young people, many of whom struggle to find and engage with care services. This research aims to address these gaps in knowledge and support by placing young people's lived experience at the centre of our learning and action planning. Young people will be key actors in the design, delivery, governance, evaluation, dissemination and impact of six work packages (WPs). All WPs involve diverse young people (age, gender, ethnicity, LGBTQ, neurodiversity/autism) from different locations (rural, urban, coastal) because place affects local assets, opportunities, and access to care services. Young people will produce a film to ensure good communication and learning from all parts of the research and to evaluate the research. Ethical issues and safeguarding are addressed throughout. WP1 explores the lived experience of young people exposed to ACEs, how they define and explain their mental health, and how and why ACEs impact people differently. We highlight the needs of young people who are under-represented in ACE research, and of diverse identities and places. We will engage young people via creative arts and writing, performance, film, music and state-of-the-art games technology, and examine if these help young people express and share their experiences. WP1 will identify care approaches for ACE-related mental health problems that are considered useful and acceptable. WP2 will extend our understanding via analysis of existing large data sets collected from over 30,000 individuals to learn which personal or context factors best explain mental health outcomes following ACEs. WP3 turns WP1 and 2 learning and outputs into action. We will work intensively with young people and key stakeholders to co-produce public mental health resources for secondary schools, the third sector and social services to help them understand and better support adolescent mental health following ACEs. WP4 involves young people in co-design of a digital version of a promising therapy (Narrative Exposure Therapy, NET). Many young people actively avoid talking about their most adverse experiences even though this can help their mental health. We want to test if a co-designed version of NET that makes use of serious games or mixed reality technology, directly informed by WP1&2, helps young people engage and benefit from NET. Merging NET with technology is novel and requires multiple stages of prototype refinement. Young people will shape implementation and testing in rural, coastal and urban settings. WP4 examines if the new approach is feasible, acceptable and helpful to young people of diverse identities and to clinicians; we will understand how it works and what improvements are needed before proceeding to larger studies of effectiveness. WP5 will deliver preliminary cost-effectiveness information on distinct approaches. WP6 runs across the project to share learning with young people, clinicians, communities, policy and decision-makers, who will produce guidance on care for young people following ACEs. Our team includes diverse arts, digital and health experts, researchers and clinicians, carers, voluntary and community groups, local government, commissioners and providers. The research will bring a spotlight to ACEs and young people's mental health, and advance understanding of risk, resilience, and recovery for affected young people.

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Researchers

Anna Mankee - Williams (Co-Investigator)Craig Morgan (Co-Investigator)Daisy Fancourt (Co-Investigator)David Prior (Co-Investigator)Gabriela Pavarini (Co-Investigator)Georgina Hosang (Co-Investigator)Kadra Abdinasir (Co-Investigator)Kamaldeep Bhui (Principal Investigator)Mina Fazel (Co-Investigator)Minhua Ma (Co-Investigator)Nick Smith (Co-Investigator)Nicola Shaughnessy (Co-Investigator)Paul Cooke (Co-Investigator)Paul McCrone (Co-Investigator)Peter Fonagy (Co-Investigator)Sania Shakoor (Co-Investigator)Siobhan Hugh-Jones (Co-Investigator)Tanya Krzywinska (Co-Investigator)

Related Research

Grants with similar aims, by meaning.

Understanding mechanisms and mental health impacts of Adverse Childhood Experiences to co-design preventive arts and digital interventions, extension study
Understanding mechanisms and mental health impacts of Adverse Childhood Experiences (ACEs) to co-design preventive arts and digital interventions ATTUNE
ATTUNE: Understanding mechanisms and mental health impacts of Adverse Childhood Experiences to co-design preventive arts and digital interventions
Understanding and enhancing mental health competence - a promising new approach to improving lives for young people
Understanding mechanisms and mental health impacts of Adverse Childhood Experiences to co-design preventive arts and digital interventions (ATTUNE) Arts and Mental Health Interdisciplinary Research consortium

Original classification

Research Grant

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