Active Arts, Culture & Design Materials & Manufacturing

Acoustic Holography for Multimodal 3D Display and Fabrication

In plain English

AI plain-English summary

Acoustic holography could soon let designers 3D print an object with their hands while simultaneously seeing, hearing, smelling, and tasting it in a mixed-reality environment. Current acoustic holography can already deliver five sensory modalities—sight, sound, touch, smell, and taste—and has shown promise as a multi-material 3D printing technique. But no system has combined all these capabilities in real time, because computing the complex sound fields that account for scattering is too slow. This project aims to solve that computational bottleneck. If successful, the research would create a single platform that blurs the line between digital displays and physical fabrication. A designer could tweak a prototype on screen, then instantly print a physical version and continue refining it in mixed reality—all without switching tools. This could transform rapid prototyping in manufacturing, product design, and architecture by collapsing the iterative loop between virtual modelling and physical testing. The work is applied and application-driven, with a clear path to practical tools for the design community. It does not address fundamental physics questions; instead, it tackles the engineering challenge of making multimodal acoustic holography fast and usable enough for real-world creative workflows.

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The aim of the project is to use recent advances in acoustic holography and high-performance computational techniques to create multimodal interactive applications that dynamically combine computational fabrication with visual, tactile, auditory, olfactory and gustatory experiences all using the same holography principles. The ambition of this project is to create systems that empower the design community to embrace the power of acoustic holography in creating applications that can create and manipulate both digital and physical artefacts. Acoustic holography has shown its capability as Mixed-Reality (MR) displays in providing five modalities and its potential as a new computational fabrication technique that allows multi-material and multi-resolution 3D printing. However, due to computational limitations, such endeavours have been limited to one-modality at a time or one-off carefully orchestrated examples of combinations, and no holographic 3D fabrication has been demonstrated. A serious limitation in current approaches is in real-time computation of the sound fields that account for sound scatterings. This limitation is hindering our ability to make full use of the power of acoustic holography to create the plethora of applications that are ripe for exploitation. In this proposal, we will develop a real-time form-factor-agnostic sound field computation and explore optimum form factor to maximize users' multimodal experiences through several prototyping of interactive applications. The prototype applications will not only demonstrate the ability of acoustic holography to create magical experiences but will also provide easy-to-use tools for the community to integrate such systems in real-world applications. We will create an interactive application that blurs the boundary between displays and 3D printing where users can instantly 3D print physical prototypes and integrate them in an MR environment while going back-and-forth between 3D printing and MR-exploration.

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Researchers

Ryuji Hirayama (Principal Investigator)

Related Research

Grants with similar aims, by meaning.

AURORA: Controlling sound like we do with light
Self-Illuminating Holograms for Human-Computer Interaction
Holographic Volumetric 3D Displays for Medical Visualisation
Manipulating Acoustic wavefronts using metamaterials for novel user interfaces
Acoustoelectric Methods for the Generation Manipulation and Detection of THz Radiation

Original classification

Research Grant

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