Active Arts, Culture & Design Psychology & Behaviour
Gaze and Eye Movement in Interaction
Summary
Original abstract (not yet simplified)"Gaze is a compelling modality for human-computer interaction (HCI). Where we look implicitly reflects our goals and information needs, and we are able to direct our gaze at will and speed across our environment, to efficiently communicate interest and express intent. However, in decades of research on gaze interfaces, the approach has been to consider eye movement in isolation and...
View original technical description
"Gaze is a compelling modality for human-computer interaction (HCI). Where we look implicitly reflects our goals and information needs, and we are able to direct our gaze at will and speed across our environment, to efficiently communicate interest and express intent. However, in decades of research on gaze interfaces, the approach has been to consider eye movement in isolation and ignore concurrent movement of head and body. GEMINI will develop a fundamentally different approach, from the ground up recognising that visual attention and gaze control are performed in natural and necessary coordination of eyes, head and body. The project goal is to establish a new conceptual, computational and scientific foundation for gaze and eye movement in interaction, grounded in understanding of eye-head-body coordination and eye movements that stabilise and adapt vision. GEMINI will pioneer motion-based principles for determining gaze attention in 3D, methods for inferring interaction context from synergetic eye, head, and body movement, and a multimodal framework for ""gaze in concert with the body"" in which eye-head gaze is extended with gestural and proxemic interaction for a breakthrough in usable touchless interaction with ubiquitous computing.GEMINI will radically change how eye movement is approached for interaction, not as isolated and niche, but as central to interaction and dynamically coupled with other movement of the body. The project vision is that users will be able to interact fluidly in 3D with the physical-digital world around them, close-up and at-a-distance, using only their body for input, with eye, head, hand and body movements dynamically combined based on their natural coordination, context and complementarity. This has huge potential for impact on interactive systems where touch is not possible, practical, desirable or safe. If successful, ""gaze in concert with the body"" may well define the next major HCI paradigm."
Related Research
Grants with similar aims, by meaning.
360° View Control by Eye Movement for Extended Reality
Eye Catching: Supporting tele-communicational eye-gaze in Collaborative Virtual Environments
GAIME: Gestural and Audio Interactions for Mobile Environments
MODEM - Monitoring Of Dementia using Eye Movements
LockEyeGaze: Gaze-Enhanced Authentication Technology
Original classification
H2020Plain English summaries and category classifications on this site are generated by AI and may not perfectly reflect the original research. Is something wrong? Let us know