VR social cognition therapy in early psychosis: effectiveness and implementation
In plain English
AI plain-English summaryYoung people recovering from psychosis will practise navigating social situations inside a virtual reality headset, guided by a therapist, as part of a new treatment being tested in a clinical trial. Psychosis often damages a person’s ability to read facial expressions, interpret tone of voice, and navigate social interactions. These social cognitive impairments are a major reason why people with psychosis struggle to return to work, maintain friendships, or live independently. Existing treatments focus on symptoms like hallucinations and delusions but rarely address these social deficits directly. Early intervention is critical because cognitive skills are most flexible in the first few years after a first episode. If the trial shows the VR therapy works, it could be rolled out as a standard add-on to existing early psychosis services. Instead of practising social skills in a clinic room, patients would practise in realistic virtual environments—a café, a bus, a workplace—where the therapist can control the difficulty and repeat scenarios safely. The research also studies how to embed the therapy into real-world mental health services in Australia and internationally, so it does not remain a lab experiment.
View original technical description
View the original record at the funder ↗
Researchers
Related Research
Grants with similar aims, by meaning.
Original classification
Directed CallPlain English summaries and category classifications on this site are generated by AI and may not perfectly reflect the original research. Is something wrong? Let us know