Active Psychology & Behaviour Public Health & Healthcare

Dynamic networks for improved epidemiological modelling and better pandemic preparedness.

In plain English

AI plain-English summary

A mobile phone game that tracks real-time, close-proximity interactions is mapping how social contact patterns change throughout the day and across seasons, revealing the hidden network through which infectious diseases spread. The problem is that current epidemiological models often rely on simplified assumptions about human contact—treating interactions as uniform or static—when in reality, who we meet and when shifts constantly. This project fills that gap by using a gamified app to run naturalistic experiments: people play a mobile game while a simulated disease spreads, allowing researchers to record exactly how many people each player interacts with, at different times and in different settings. If successful, the research will produce a suite of real-world social-connection networks and analytical tools that can be plugged directly into infectious disease models. Public health teams could then use these networks to decide where and when targeted testing, vaccination, or closures will have the most impact—moving beyond blanket lockdowns toward precise, context-aware interventions. The work is applied and directly aimed at improving pandemic preparedness, not fundamental science.

View original technical description
Infectious diseases like COVID-19 or mpox spread through our interactions with other people; however, we still don’t fully understand how the timing and structure of these interactions shape outbreaks. My research explores how the patterns of people’s interactions and their social contacts affect diseases spread through a population. I will use a gamified mobile-app developed with Epidemica, a framework for digital epidemiology, to track real-time, close- proximity interactions of the mobile phones. By undertaking naturalistic experiments of people playing this mobile-phone game during which a disease spreads, we will map how people interact in different environments. This will allow us to see how interactions change over space and time, for example, how many people you interact with at different parts of the day or in different seasons, which will help gain better understanding of how diseases might travel through a population across contexts. This project will create a suite of social-connections networks, develop tools to analyse these and make them usable across infectious disease models. This will facilitate real-life networks inclusion in models which would help design more targeted interventions, supporting public health teams to decide when and where actions like targeted-testing, vaccination, or closures will have the most impact.

View the original record at the funder ↗

Researchers

Estelle McCool (EPMC Awardee)

Related Research

Grants with similar aims, by meaning.

Data Driven Network Modelling for Epidemiology in Dynamic Human Networks
Tackling epidemic threats by advancing the science of human interactions and infection
Age-specific representations of social contact networks using egocentric survey data
Building an epidemiological modelling toolkit for epidemic preparedness
Synthesising behavioural and epidemiological models and their methodologies to simulate predictive spread of infectious diseases

Original classification

PhD Studentship (Basic)

Plain English summaries and category classifications on this site are generated by AI and may not perfectly reflect the original research.