Dynamic networks for improved epidemiological modelling and better pandemic preparedness.
In plain English
AI plain-English summaryA mobile phone game that tracks real-time, close-proximity interactions is mapping how social contact patterns change throughout the day and across seasons, revealing the hidden network through which infectious diseases spread. The problem is that current epidemiological models often rely on simplified assumptions about human contact—treating interactions as uniform or static—when in reality, who we meet and when shifts constantly. This project fills that gap by using a gamified app to run naturalistic experiments: people play a mobile game while a simulated disease spreads, allowing researchers to record exactly how many people each player interacts with, at different times and in different settings. If successful, the research will produce a suite of real-world social-connection networks and analytical tools that can be plugged directly into infectious disease models. Public health teams could then use these networks to decide where and when targeted testing, vaccination, or closures will have the most impact—moving beyond blanket lockdowns toward precise, context-aware interventions. The work is applied and directly aimed at improving pandemic preparedness, not fundamental science.
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