Brainspark Games is building free mobile games that use augmented reality and artificial intelligence to teach the UK national curriculum to children who learn differently. The problem is stark: 85% of neurodiverse children leave school undiagnosed, according to the British Dyslexia Association and Department for Education. Without early identification, many end up excluded from education or in the criminal justice system—50% of people entering prison have some form of neurodivergent condition, the Chief Inspector of Prisons reported in 2021. Meanwhile, BAME, vulnerable, and neurodiverse children lag 18 to 40 months behind their peers, and a third of children fail their GCSEs. If the games succeed, they could give millions of children a way to learn that matches how their brains actually work—not a one-size-fits-all classroom designed for a factory era. The games are culturally inclusive, aligned with the national curriculum, and free, so no child is left out because their school or family cannot pay. Early diagnosis and tailored learning could keep children in school, out of the criminal justice system, and on a path to qualifications.
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_The century-old "factory-like" education-system, adopting "impersonal/standardised" approach, designed post-industrialisation,(Sir Ken-Robinson,2010)_ is not designed for Neurodiversity/individual learning-styles. _"85% of neurodiverse children leave school undiagnosed"_ due to lack of training/knowledge/awareness, (British-Dyslexia-Association/DfE,2021), many become NEETS/criminalised; _"50% of people entering prison have some form of neurodivergent condition",(Chief-Inspector-of-Prisons,2021)._ Early diagnosis is key. _"BAME, vulnerable and neurodiverse children are upto 18-40months behind peers",_(EducationPolicyUnit,DfE,2022) and 33-34% of children fail GCSEs (TheGuardian,2023). **BRAINSPARK GAMES** Multi-award winning, Innovate-UK backed, Edtech Gaming studio, Brainspark Games is building FREE culturally inclusive, AI-powered, Augmented Reality educational mobile games aligned with the UK national curriculum for children & young people. **_'Innovative companies such as Brainspark Games highlight the potential for gaming to engage and support neurodiverse children through alternative approaches to education,_**" Prime Minister's Council for Science & Technology:'Advice on Harnessing R&D in UK Creative Industries,' (p6&7, Evidence & Case Studies report, Oct,2023). **Mission** * Foster a love of learning through play * Enhance the way children learn, retain and apply knowledge * Engage diverse learners, BAME, vulnerable and neurodiverse * Reach every child so that no child gets left behind * Offer culturally inclusive curriculum * Build self-confidence and enhance self-esteem based on 'Theory of Self-Determination' as part of the learner's journey **Accolades** * Pitched on 'BBC's Dragons' Den' * Winner AWE XR 'European Startup To Watch Auggie Award 2023', Austria * Finalist 'Reimagine Education' pitch competition, Abu Dhabi,2023 * Semi-Finalist AWE XR 'Climate Education Prize', USA,2023 * Innovate UK 'Design for Net Zero' Climate Game,2024 * Innovate UK 'Inclusive Innovation' Awardee,2023 * Featured in HolonIQ's 'Europe's EdTech200 -- Advanced Technology' 2024/23/22 * Innovate UK 'Women In Innovation' Awardee,2022 * Innovate UK 'Audience of The Future' Climate Game,2022 * Collaborated with Department-For-Education on Climate Strategy,2022 * Finalist 'Design Intelligence Awards', China,2023 * Eversheds 'Top 100 Asians in Tech',2023 * Semi-finalist for '2023 GSV Cup, Elite 200', USA,2022 * Finalist 'Barclays Entrepreneur of the Year-Games Award',2022 * Nominated for 'Best Social Impact' Unity Award
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