Completed Bones, Joints & Muscles Mental Health

Rehab360: Immersive Technology for Effective Pain Management

In plain English

AI plain-English summary

A smartphone app uses augmented reality to guide pain clinic patients through their rehabilitation exercises at home, correcting their posture in real time. Poor exercise compliance and improper technique during unsupervised sessions are major barriers to effective pain management. Patients often struggle to remember or replicate clinician-prescribed movements once they leave the clinic, risking injury or wasted effort. Rehab360 addresses this gap by overlaying virtual posture guides and animated demonstrations onto the patient’s real environment, using motion tracking to monitor body movements and provide corrective feedback. If successful, the project could bridge the gap between clinic and home rehabilitation, making physiotherapy more effective for a diverse patient population without requiring specialised equipment. The app also includes gamification and progress analytics to boost engagement, and it shares data with clinicians for collaborative, data-driven care. The solution will be piloted in leading pain clinics and rehabilitation centres, with feedback from patients and providers used to refine the system.

View original technical description
**Rehab360** is an innovative project designed to transform how pain clinic patients perform their prescribed rehabilitation exercises. By integrating cutting-edge Augmented Reality (AR) and Artificial Intelligence (AI) technologies, Rehab360 provides real-time guidance, corrective feedback, and progress tracking, enabling patients to perform exercises confidently and accurately both in clinics and at home. At the heart of Rehab360 is an immersive AR-enabled mobile application. This app utilises advanced motion tracking and pose estimation to monitor patients' body movements during rehabilitation exercises. Through the AR interface, patients can view virtual overlays, such as posture guides and animated demonstrations, directly in their environment. This ensures they follow their clinician's prescribed movements with precision, reducing the risk of injury and enhancing exercise effectiveness. Rehab360 also includes personalised feedback, gamification elements, and progress analytics. These tools boost patient engagement, encourage adherence to therapy regimens, and facilitate data-sharing between patients and clinicians for a collaborative, data-driven approach to pain management. The solution is accessible via smartphones, or tablets, requiring no specialised equipment. Its intuitive interface, multi-language support, and scalability make it suitable for a diverse patient population and adaptable to various clinical settings. Rehab360 addresses key challenges in pain management, such as poor exercise compliance, improper technique during unsupervised sessions, and limited access to professional guidance outside of clinical appointments. By providing consistent, high-quality support, Rehab360 bridges the gap between clinic and home rehabilitation, improving outcomes for patients and streamlining workflows for clinicians. The project will be piloted in collaboration with leading pain clinics and rehabilitation centres, incorporating feedback from patients and healthcare providers to refine and optimise the solution. Rehab360 reflects our commitment to innovation in healthcare, aiming to empower patients, enhance accessibility, and redefine the standards of physical rehabilitation. With its immersive technology and patient-centred design, Rehab360 has the potential to revolutionise pain management, making rehabilitation more engaging, effective, and widely available.

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Related Research

Grants with similar aims, by meaning.

Pain rehabilitation: E/Motion-based automated coaching
Smart At-Home Shoulder Rehab Using Predictive Analytics (rAINGEsensor)
Empowering Patients with Interactive Pain Mapping: An Inclusive Approach to App Development in Healthcare
Virtual Reality Pain Relief- a project to assess usability of an innovative virtual reality prototype experience to reduce chronic back pain.
Personalised recovery through a multi-user environment: Virtual reality for rehabilitation

Original classification

Grant for R&D

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