Completed Arts, Culture & Design Economics & Business

InGAME: Innovation for Games and Media Enterprise

In plain English

AI plain-English summary

Video game studios in Dundee are struggling to survive the shift from publisher-funded development to self-funded risk, where a single failed game can kill a small company. This matters because the Dundee cluster—home to hundreds of micro-SMEs and a world-renowned games education centre at Abertay University—has seen innovation and original intellectual property squeezed by platform dominance, market disruption, and the high cost of carrying development debt. The InGAME partnership will embed a dedicated R&D centre directly within the cluster, co-locating artists, designers, writers, technologists, and business specialists to tackle three specific challenges: creative risk (the fatal cost of developing original IP), technological innovation (failure to capture and generalise clever solutions), and organisational development (supporting start-ups and the wider ecosystem). If successful, this collaborative R&D model could stabilise and grow the cluster by reducing the financial risk of original game development, capturing reusable technical innovations, and strengthening the professional services and cultural infrastructure that supports the industry. The project is applied and industry-facing, with no fundamental science component.

View original technical description
As cultural artefacts, video games are complex, multi-faceted products that encompass creative practices from character and narrative, interaction and gameplay design, architecture, product and environment design to sound design and composition. Technically they bring together software engineering with maths and physics, AI with networks and user data. Bring these together with a dynamic and competitive commercial environment and a disrupted technology environment and a growing cultural significance and you can begin to appreciate the challenges faced by this industry. SMEs operating in the video games sector are subject to technological, market and platform disruption where platform access and 'discoverability' are significant challenges to product viability. These factors are exerting a downward pressure on innovation and the creation of original IP in the Dundee cluster. The InGame partnership will pursue a highly collaborative, embedded approach to R&D by establishing a dedicated a R&D centre at the heart of the cluster. Artists, designers and creative writers will be co-located with technologists and business specialists to offer a dynamic and responsive resource to engage with three significant high-level challenges - consolidated from issues raised through local consultation, a survey of over 700 UK games studios and the trade body's blueprint for growth - where combined collaborative R&D could lead to significant growth, sustainability and intensification for the computer games cluster in Dundee. Creative Risk: Over the last decade the dominant business model in the Dundee games cluster has shifted from a publishing model where development costs are borne by the publisher in advance of sales income; to a platform model where individual games companies carry the cost of development in return for as larger proportion of the sales revenue. As a consequence the risk attendant with the development of original IP for the games market is, more often than not, fatal for start-up and micro-SME studios. Technological Innovation: Working practices in this cluster are characteristically solution focused and iterative, and often inventive and ingenious. However, technology innovations are not systematically captured or tested for generalization or re-use value. Commercial pressure on value chains has inhibited SMEs from taking on the risk of high-value innovation activity resulting in lost economic opportunity and inhibited cluster growth. Organisational Development: The cluster is characterized by a high number of dynamic micro-SMEs creating content for mobile, tablet and PC gaming platforms. The city is also home to a smaller number of mid-sized SME's with established product portfolios ranging from original franchises, sub-contracted development for established franchises and studios developing games for console. There is a growing professional services sector (accountancy, legal) and cultural scene (galleries and events). R&D in organisational development in this context relates to start-up at company level through to cluster and ecosystem development. The education sector is foundational to the cluster; Abertay University's Center for Excellence in Computer Games Education is characterised by active and mature collaboration between businesses, universities, and agencies of every scale. The University's longstanding relationship with national and multi-national games companies offers a unique opportunity to catalyse the value chain in the Dundee cluster. The academic partnership with Dundee University in Design for Business, and St Andrews School of Management's expertise in Creative Industries offers a world-leading research base for the R&D partnership. The InGAME R&D Center and cohort of Creative R&D Fellows will establish a new mode of engagement for industry and universities to work effectively and responsively to meet the challenge of cross-sector collaborative R&D in the Creative Industries.

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Researchers

Andrea Szymkowiak (Co-Investigator)Anita Taylor (Co-Investigator)Anthony Head (Co-Investigator)Christopher Murray (Co-Investigator)Darshana Jayemanne (Co-Investigator)Dayna Galloway (Co-Investigator)Dominic Smith (Co-Investigator)Gregor White (Principal Investigator)Heather Yeung (Co-Investigator)Iain Donald (Co-Investigator)James Bown (Co-Investigator)James Livesey (Co-Investigator)Jennifer Ballie (Co-Investigator)John Rowan (Co-Investigator)Joseph DeLappe (Co-Investigator)Louise Valentine (Co-Investigator)Matthew Ward (Co-Investigator)Nic Beech (Co-Investigator)Paul Gault (Co-Investigator)Paul Harris (Co-Investigator)Paul Hibbert (Co-Investigator)Phillip Vaughan (Co-Investigator)Robin James Stuart Sloan (Co-Investigator)Ross Brown (Co-Investigator)Ruth Falconer (Co-Investigator)Sean Taylor (Principal Investigator)Shiona Chillas (Co-Investigator)William Huber (Co-Investigator)

Related Research

Grants with similar aims, by meaning.

CoSTAR Realtime Lab
The Digital Creativity Hub
Creative Media Labs: Innovations in Screen Storytelling in the Age of Interactivity and Immersion
Creative Informatics: Data Driven Innovation for the Creative Industries
EPSRC Centre for Doctoral Training in Intelligent Games & Game Intelligence (IGGI)

Original classification

Research Grant

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