Completed Arts, Culture & Design Engineering

Industrial Doctorate Centre: Digital Media, Special Effects and Animation

In plain English

AI plain-English summary

The UK’s special effects, animation, and computer games industries are training a new generation of research leaders directly inside companies, not in university labs. This matters because the sector is a major part of the UK economy—comparable in size to financial services—yet it relies on constant technical innovation to survive. Companies need staff who can develop novel effects, turn them into professional software, and deliver them on time and on budget. The problem is that pure academic research often moves too slowly for this fast-paced industry, and commercial budgets can make things happen quickly. This Industrial Doctorate Centre places doctoral candidates inside companies, so new techniques are developed and embedded in software with minimal delay. If successful, the programme will create a sustained pipeline of high-calibre staff who understand both the creative and technological sides of the business, as well as the company’s business model. These are the people companies retain during lean times—they are the industry’s future. The model also builds a networked community of specialists across companies, which is often critical for winning contracts.

View original technical description
This proposal is aimed at the special effects, animation, post-production industries, and computer games companies, in which the UK holds a world-class position. This area is a major and buoyant element of the UK economy, comparable with the financial services sector in importance. It is vital to sustain its future. In practice this means training new people with research-level skills coupled to management expertise. While companies in this sector generally know each other and often work co-operatively on projects, they each rely on innovation, having their own in-house technological or creative edge to distinguish them from the others. The ability to deliver novel technical effects, to budget and to time, is essential for any company's survival. However, for new developments to be useful, they have to be steered in various practical ways. Having the Doctoral Candidate (DC) in the company minimises the delay in developing such techniques and turning them into useful software. For a company to develop its in-house technology it needs to have high-calibre staff, conversant with the state of the art, working on new techniques and then able to embed these in professional quality software. These staff may have either a creative or a technological background but ideally they will understand both areas and also appreciate the company's business model. When the industry is in a lean time, these are the staff who will be retained; they are the company's future. Our IDC is geared towards providing a sustained flow of such people while developing them collectively as a community. Networking with peers in other companies, and knowing who can deliver what, is often a vital part of gaining a contract. The model proposed here, where DCs are largely based in the industry, is ideal for this fast-moving area where pure academic research can be overtaken by events and commercial budgets can make things happen quickly.

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Researchers

Phil Willis (Principal Investigator)

Related Research

Grants with similar aims, by meaning.

EPSRC Centre for Doctoral Training in Digital Entertainment
EPSRC Centre for Doctoral Training in Bioprocess Engineering Leadership
Doctoral Training Centre in Digital Music and Media for the Creative Economy
Industrial Doctorate Centre in Machining Science
Centre for Doctoral Training in Non-Destructive Evaluation

Original classification

Training Grant

Plain English summaries and category classifications on this site are generated by AI and may not perfectly reflect the original research.