Active Arts, Culture & Design Economics & Business

XR Network+ : Virtual Production in the Digital Economy

In plain English

AI plain-English summary

A UK-wide research network is building a ten-year roadmap for virtual production—the use of real-time digital tools like motion capture, spatial computing, and AI to create film, TV, and immersive experiences. This matters because the UK screen industries are investing heavily in traditional studio space, but demand already outstrips supply. Virtual production offers a compact, flexible alternative that integrates production workflows from initial concept to final result, potentially reshaping how content is made and consumed. Without coordinated research, the UK risks missing a short window to harness connections between existing Creative Industries Clusters Programme projects and new industry investments. If successful, the network will drive a community-led programme of complementary research and innovation, unlocking opportunities across the digital economy and related sectors. It will fund feasibility studies, early-career researcher exchanges, and knowledge transfer partnerships, while addressing challenges in ethics, IP, AI automation, and the integration of virtual game worlds with physical content. The outcome is a coordinated national pathway for next-stage investment and growth in virtual production.

View original technical description
XR Network+ Virtual Production in the Digital Economy will provide a ten-year research agenda for content creation and consumption. XR Network+ is founded on research collaboration, co-creation and challenge-led innovation, and designed from the ground up to build a community of academic research and industry R&D at the convergence of ideas, technologies, and creative practice in Virtual Production (VP) to deliver impact and opportunity for the whole of the digital economy. Virtual Production (VP) is an emergent area of multi-disciplinary activity encompassing the wider application of digital creativity techniques and technologies across many domains. It is changing the landscape of technology-driven storytelling, media, film and television content production workflows, live and immersive experiences, both large and small scale. The UK screen industries sector is currently investing heavily in traditional studio infrastructure, with demand for production space currently outstripping supply. However, compact, flexible and technology-driven VP facilities will help to shape the future of these and other studios, their production practices, the content they make and hence the audiences that consume this content. This change is based on how a new generation of real-time technologies (motion capture, spatial computing, data, AI, machine learning, volumetric capture, haptics, real-time rendering, immersive XR and responsive media) offer, for the first time, the promise of integrating production processes and workflows from initial concept through to final result. XR Network+ will build on the success of the AHRC Creative Industries Clusters Programme (CICP) and the significant interest that has emerged from these projects in supporting R&D in XR (eXtended Reality) technologies as it converges with VP. The CICP demonstrates how leading universities can act as anchors at the centre of geographical/sectoral creative industries clusters and use their research capacity and expertise for the benefit of their SMEs, bringing opportunities for place-based growth, and economic, social and cultural impact. XR Network+ will land at a critical point, during the final year of the CICP and as a number of significant VP investments come online, offering a short window of opportunity to harness connections and capabilities. XR Network+ builds a bridge between five current CICP projects and will leverage other core UKRI, local government and industry investment. It will drive a community-led programme of complementary VP research and innovation to unlock the potential of content creation and consumption for the whole of the digital economy and related sectors. Research challenges co-created with project partners at application include: VP Integration of virtual game worlds and physical content; sound design in VP contexts; building VP environments, characters and objects; issues of ethics and IP in the use of digital assets and data; AI and data-driven automation; translation and impact in the digital economy. XR Network+ activities will be built across five stages corresponding to the five years of the project (1) Engage; (2) Explore; (3) Challenge; (4) Respond; (5) Report and Renew. An Annual Networking and Showcase event will provide a key point of dissemination for each stage of activity. Feasibility funding will support a potential range of research activities based on best practice from the five CICP projects: a Creative Bridge programme for early career researchers; a Knowledge Transfer Partnership Model; small grant funding; challenge funding; portfolio building; and commissioned research to evaluate the project and build a roadmap for future activity. XR Network+ is important and timely in terms of the significant current interest and investment in VP and the need to coordinate the UK's research base alongside industry and regional investments to provide a pathway for next stage investment and growth at a national level.

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Researchers

Damian Murphy (Principal Investigator)Declan Keeney (Co-Investigator)Greg Mothersdale (Co-Investigator)Jane Harris (Co-Investigator)Melissa Terras (Co-Investigator)Paul Moore (Co-Investigator)

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Original classification

Research Grant

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